Rec Leagues - Flag Football Rules

Flag Football 5v5

 

Each team has a 5 minute grace period after its scheduled game time to field a minimum of 4

players. Otherwise, the opposing team’s captain may either decide to play, permit borrowed

players, or take the win by forfeit. Game clock will begin running during grace period.

If raining prior to opening kickoff, please call the DC Fray weatherline 202-290-1969 option #1 to

confirm your games. If raining prior to second half kickoff, game will be temporarily recorded as tie and

rescheduled for completion. If raining after second half kickoff, game will be stopped and current

score recorded as final. If game tied, however, 10 minute sudden death overtime will occur.

 

Game clock will start immediately before kickoff and will run nonstop for 25 minutes/half with one

5 minute intermission. Regular season ties will result in one 10 minute sudden death overtime.

During playoffs, ties will result in consecutive 10 minute overtimes. Each team is permitted three

1 minute time-outs per half.

 

Final standings will be based on team record with top team per conference qualifying for

championship game, following playoff semifinals.

 

Should any two teams have same record, following tie-breaking system will be employed: 1.

Record in head-to- head competition; 2. Points differential for season; 3. Coin toss.

 

Player trades must be approved by all players involved, by captains for both teams and by league

commissioner. Extra players may also be added to team roster during season. All such roster

moves must be completed by game 4.

 

Kicker must place-kick from tee or teammate’s hold at 20 yard line. Kicking team must release

after kick on both kickoffs and punts. No fake punts or quick kicks allowed. Ball must be touched

without full possession by receiving team for kicking team to recover on both kickoffs and punts,

except once ball crosses midfield line on kickoff, first team to touch ball has possession. Ball

kicked through opposite end-zone results in touchback and receiving player may kneel in end-

zone for touchback. If kicked out-of- bounds, receiving team may accept spot or force re-kick from

five yards back. If re-kick goes out of bounds, receiving team must accept spot.

 

Following kickoff return or touchback, offensive team has four downs to cross midfield line.

Offensive team has 1 minute to run each play before delay of game penalty resulting in loss of

down. After ball snapped, all five offensive players eligible. Regulation football provided, but

offensive team may substitute its own ball (K-2 type balls not permitted). After referee’s 7 second

count, defense may rush quarterback or wait for an additional 5 seconds, resulting in coverage

sack and loss of down if quarterback fails to release ball and defensive player does not cross line

of scrimmage. Quarterback may only run once defensive player crosses line of scrimmage.

 

Defense allowed one free blitz per series of downs and "blitz" must be announced. Play stops

once quarterback sacked or ballcarrier’s flag pulled or otherwise lost. If flag lost prior to reception,

receiver remains eligible but cannot advance ball. Receiver may not step out-of- bounds during

play and both feet must land in-bounds for pass-completion. Fumbles result in live ball.

Touchdowns=7 pts. for offense. Safeties=2 pts. For defense.

 

Important: This a non-contact adult recreational league, and each player is expected to be

in control of body and temper at all times, otherwise fouls will be strictly assessed,

regardless of intent.

 

Body blocking (i.e. shielding) is only form of blocking permitted in non-contact league. Arm/hand

blocking and "take-out blocks" prohibited and will result in automatic first down and 10 yard

penalty. Additional "unnecessary roughness" penalty may be assessed.

 

Bumping off line prohibited and will result in 5 yard penalty. Pass interference will result in

placement of ball at point of infraction and automatic first down.

 

Offsides calls and untucked jerseys will result in 5 yard penalty. Shielding flag with arm/hand will

result in stoppage of play at time of infraction. Shirt grabbing and/or "wrapping" ballcarrier to pull

flag will result in additional 5 yard penalty after conclusion of play.

 

“Unnecessary roughness”, tackling a ballcarrier and flag tying will result in automatic first down,

spotting of ball at half distance to goal line and game suspension. 2 such penalties during season

by same player will result in suspension for remainder of season, including playoffs and forfeiture

of league fees.

 

All players shoving, taunting or otherwise agitating will be ejected for full series of downs. Fighting

will result in either: game ejection for all players involved and continuation of game, termination of

game with current score recorded as final, or termination of game with instigator’s team losing by

forfeit, all at referee’s discretion. Furthermore, league commissioner reserves right to permanently

eject such players from league with forfeiture of league fees.

 

Arguing with the referee or challenging calls by any player who is not the appointed team captain

will result in a 10 yard penalty. If the captain or any other player continues to challenge/argue the

referee's final decision they will be ejected from the game, given a warning, and then a 1 game

suspension, followed by league ejection and forfeiture of league fees. Failure of player to vacate

premises will result in team forfeiture

 

For All other rules please refer to DC Fray’ Flag Football Rules and follow judgment of referee and/or league commissioner under DC Fray guidelines.