GOLDEN RULE
First and foremost all DC Fray leagues are 50% Social and 50% Sport. We do have officials; however, we expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. DC Fray wants everyone to have a fun and be social while enjoying a great sport. DC Fray will do whatever they can to make sure all players are having fun.
TEAM SIZE
DC Fray is proud to relieve captains of the burden of paying for full teams. While captains and players are able to prepay for additional players and or full teams, it is not a requirement for participation in our leagues. We welcome individual player payments.
We are also proud to welcome those who do not have a full team (small groups and free agents) to participate in our league.
Our primary mission is to make it easier for people to have fun and get involved with social sports and these policies help accomplish that goal.
Because of these policies, all registrations are on a first come first serve basis and any roster that does not reach our standard size (based on each sport) is eligible to receive free agents and or small group by the league. Rosters made up of primarily free agents and or a collection of small groups may field more players than the standard roster size. This policy is in place to help ensure free agent teams are able to consistently field teams each week.
1. Each team can have three (3) players on the court at one time. Co-ed teams can have up to three (3) women on the court, but must have at least one (1) woman on the court at all times.
2. Teams are unable to begin a game with less than two (2) players, and co-ed teams must have one (1) female to begin the game.
3. Teams must start at the scheduled game time if the minimum numbers of players are present.
4. Rosters are not limited in size, but no additional players will be added to the roster after the teams’ 3rd game. DC Fray suggests rosters of 5-8 players so that at least 4-5 can make each game.
GENERAL
1. Format 3-on-3. In co-ed division, at least one female must be on the court at all times.
2. Teams are guaranteed multiple games a night, amount and length depend on league size.
3. If a game reaches the time limit in a tie, the teams will receive 1 point in the standings during the regular season.
4. Each regular field goal is worth two (2) points. A successful shot from behind the 3-point arc (19’-9”) is worth three (3) points. Foul shots are worth 1 point.
A. The ball will change possession after each basket scored (i.e., loser’s out).
B. Starting with the 3rd foul, teams will shoot two (2) foul shots with a change of possession on a made 2nd shot or a live ball on a missed 2nd shot.
C. You must take the ball back to the marked 3-point line or to the top of the key on every change of possession, clearing the line with both feet (even on air balls and steals).
D. There is an “unwritten 30-second shot clock”.
E. The team not playing (waiting for “next”) will provide 1 ref assistant for the game to keep score and track team fouls. (Teams failing to provide ref assistants will incur penalties).
*Any unsportsmanlike behavior may result in that player/team being suspended/removed from participating in all DC Fray leagues for one year*
FORFEITS
1. Please Please Please don’t forfeit. Your teammates and opponents count on you to have a full team and a competitive game. Each team must have at least two (2) players including one (1) woman to start a game.
2. Teams forfeit one (1) game for every ten (10) minutes past game time that they do not have enough players. If no one is there by twenty (20) minutes past game time, the team forfeits the match and the teams that are present win their games against the forfeiting team.
3. During the playoffs, teams may not use subs and may only use players on their roster.
4. Playoff Eligibility: teams that notch 2 or more forfeits during the regular season will not be eligible for the playoffs.
PICKING UP PLAYERS
1. You should be able to field a team with only roster players. Only players on your roster are allowed to play if you want the game to count in the standings. If you pick up another DC Fray player to complete your team, the games can still be played, but will officially be a forfeit. A team is never allowed to pick-up a non-DC Fray player to join their team even if the game does not count.
2. Since DC Fray wants everyone to play when they show up at the gym, although it will be an official forfeit we strongly encourage you to ask DC Fray members to join your team or share players with your opponent to get a full a squad if your team is short players.
UNIFORMS/FOOTWEAR
1. Team Shirts are provided by DC Fray. Choose your team color at registration!
2. If players don’t have the team jersey with them, DC Fray asks that you wear similar colors to the rest of the team.
3. If teams do NOT have the correct color shirts, their opponent will receive technical free throws before the game. The amount of free throws will be the difference in non-color shirts between the two teams. At all gyms, DC Fray strongly recommends wearing basketball sneakers with flat bottoms and appropriate ankle support. Cross-trainers are discouraged. NO RUNNING SHOES ALLOWED ON THE COURT.
REFEREES
DC Fray will provide a head referee for each game.
1. Questions, complaints, or comments shall be taken up with the head referee. Only the team captain may be the spokesperson for his/her team.
2. Each team is responsible for providing at least one (1), preferably two (2)referee assistant(s) for the games within your match that your team is not playing. Since the ref assistants are so important to good games,THIS RULE WILL BE STRICTLY ENFORCED.
3. The head referees are responsible for calling all violations, managing the game clock and running the set of six (6) games. The referees have final say on all calls.
4. The referee assistants are responsible for keeping track of the time, the score and the total number of fouls per team in each game.
Inadvertent whistle – If a referee inadvertently sounds his/her whistle during a play, the play is immediately dead.
SCORING AND GAME TIME
1. A field goal is worth two (2) points.
2. A successful shot from behind the designated 3-point line (19’-9”) is worth three (3) points. The player must have both feet completely behind the line when initiating the shot.
3. A free throw is worth one (1) point.
4. The clock will stop in the final minute of each game only if the point differential is six (6) points or less at any point with 1-minute or less remaining in the game. If the point differential goes up to seven (7) or more the clock will run until the deficit goes back down to six (6) or less.
5. Stalling goes against the fun principles of the game. An “unwritten 30-second shot clock” is in effect at all times, and may be enforced by the referee at their sole discretion. Failure to attempt a shot in 30 seconds, after being advised by the referee, will result in loss of possession.
6. In addition, neither team can stall in the last five seconds of a game in a ball-check situation, or the last 15 seconds of a game in a free-throw situation. If stalling occurs, the clock will be stopped until it is started by an inbounds pass.
TIME OUTS AND SUBSTITUTIONS
1. Each team is allowed one (1) 30-second timeout per game
2. Teams DO NOT receive an additional timeout in overtime. A team may only call time out in overtime if the team did not use their timeout in regulation.
3. Player substitution is permitted in any dead ball situation.
POSSESSION, START OF PLAY, LIVE/DEAD BALLS
1. The first team listed on the schedule gets the ball first.
2. Possession change after every made basket , there is no “make it take it” .
3. Jump balls will be called by the referee. The ball goes to defense every time.
4. The ball must be checked to an opposing player from the top of the key before it is put into play.
5. The player must pass the ball into a teammate to start play (i.e. no shooting off the check or dribbling before passing).
6. Failure to pass the ball will result in a turnover.
iii. The first pass should be made within 5-seconds of receiving the check ball from the opponent.
1. Defenders are not allowed to defend beyond the 3-point line until the ball is inbounded. Crossing the three point line before the pass is thrown will result in a dead ball. Time will be reset and possession remains with the offense.
2. After all fouls and violations, play will resume by checking the ball at the top of the key.
3. All balls out-of-bounds will be taken out at the top of the key.
4. The ball must be taken back behind the 3-point line with both feet on every change of possession (even on air balls and steals). A violation occurs only if a team failing to properly “take it back” takes a shot. A made basket will not count and possession will go to the other team.
iii. When “taking back”, the player must have both feet behind the take-back line.
1. The offensive team cannot have the same person stand “in the paint” for more than 3-seconds in a row.
2. The top, bottom, and sides of the backboard are in play
3. Any infraction of these rules results in loss of possession.
PRE-GAME AND WARM-UPS
1. Teams should arrive 10-15 minutes before their game.
2. Both teams will warm-up at the same time prior to the start of the game. two (2) minute warm-ups, NO DUNKING.
FOULS AND VIOLATIONS
1. The referee will call all fouls. All fouls are common fouls. The ref assistant will keep track of all fouls.
2. For the first four (4) fouls in each game, shooting or non-shooting, the ball is taken by the fouled team at the top of the key to resume play. If the shooter makes the shot the basket counts and the defense gets the ball.
3. Beginning with the 5th team foul, the player fouled will be awarded two (2) free throws. If the player is fouled in the act of taking a 3-point shot the player will be awarded three (3) free throws. If the shooter is fouled in the act of shooting and makes the shot, the basket counts and the shooter is rewarded with one (1) free throw. In the case of a player shooting two (2) free throws the ball is dead after the 1st shot (or 1st and 2nd shot in the case of a 3-pointer). If the player makes the last shot, the other team gets possession. If the player misses the last shot, the ball is live.
4. All fouls in the last minute are shooting fouls.
5. All technical, flagrant or intentional fouls count as team fouls
6. Technical fouls – at the referee’s discretion for inappropriate arguing and/or other behavior.
7. The team shoots two (2) free throw.
iii. The team captain may select a player to shoot.
1. The offended team will retain possession of the ball whether the shot is made or missed.
2. Two technical fouls will result in the player being automatically ejected from the game.
SPORTSMANSHIP
DC Fray understands that for most people joining a sports team is about hanging out with your friends, having a good time and meeting some new people. We strive to keep the games fair and stress-free so you can do just that… socialize and have a good time!
SUSPENSIONS/EJECTIONS
1. Any player(s)/team(s) that are involved in a fight will be suspended from all DC Fray Leagues for life. Any teams will forfeit all remaining games.
2. Any excessive contact will result in a foul and ejection of the player.
3. Any player abusing the referee will automatically be ejected from the game without a warning.
4. A player ejected for ANY reason will be suspended for the next game. If that player is caught playing in that game, the team will forfeit.
MISCELLANEOUS
1. If a player is bleeding or has blood on his/her skin, shirt, shorts, etc. must leave the game until the bleeding stops and/or blood is washed off uniform/skin.
2. The team captain is the team spokesperson, not a coach, spectator or other players.
TIEBREAKERS FOR PLAYOFFS/SEEDINGS
1. Head-to-head competition (among all tied teams).
2. Record against other teams in or tied for playoffs (winning percentage-i.e., 0-1 is same as 0-2, but 1-3 is better than 0-1).
3. Number of wins.
4. Record against next best common opponent.
5. All players must be registered through the commi.sh website and have signed a Registration/Waiver Form.
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